Educational Games
Add some fun to your homeschool learning with these exciting and educational online games.
Educational Games
Name That Country Game
"Dear Pen Pal, Konnichi wa! We've been to see Mt. Fuji. Name my country! Sayonara, Michiko." Challenge your group with this fast-paced geography game, created in 1992 by Educational Insights, Inc. Everyone begins at the post office. Players twirl a finely printed spinner (built into the game board itself) to select one of 60 countries. If the player can correctly identify the country's location on the board's numbered map, he or she may advance along the path to the finish. Bonus moves are won by landing on "postcard" spaces, listening to the clues on one of the 40 postcards, and correctly identifying the pen pal's country. (The sample postcard above came from Japan.) A more challenging game can be achieved by requiring players to name the country's capital; answers are provided. --Liane Thomas
Fun Brain
Fun Brain has educational online games for kids, along with resources for parents and teachers. Subjects covered include: art, geography, history, languages, math, music, science, technology, and more
Virtual Manipulatives for Interactive Mathematics
This website features online games and interactive activities designed to help children learn and understand mathematical concepts. You can choose any grade level from pre-K to 12, and subjects including numbers and operations, algebra, geometry, measurements, data analysis, and probability. You'll find virtual peg boards, geoboards, fractals, charts, games, and much more.
Great States Board Game
What is the capital of NJ? Where is the Football Hall of Fame? These are just a few of the hundreds of questions players are asked as they adventure around the USA discovering state attractions and landmarks, capitals, state abbreviations, state locations and more. In order to answer the questions on the cards, players must look closely at the colorful USA map game board, becoming familiar with the geography of the country. Players must hurry to find the answers as the mechanical timer ticks. Contents: Game board, 100 Figure cards, 100 Fact cards, 100 Find cards, 1 spinner, 1 mechanical timer, and game rules. Duration of Play: 20 minutes. 2-6 players.
Featured Resources
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The Outdoor Life of Children: The Importance of Nature Study and Outside Activities (Charlotte Mason Topics - Volume 2
The methods of Charlotte Mason are popular among homeschoolers. She includes nature study as a crucial element. This work explores the idea of the outdoors as a classroom for children, and gives tips on ways of teaching the sciences, history, literature, music, and art through the use of outdoor space.
Cuisenaire Rods Multi-Pack
Grades Pre K & up. An economical way to bring rods into the classroom. Pack contains six sets of 74 rods, six trays with, and Teacher's Guide. For use with 12-18 students.
Homeschooling and Libraries: New Solutions and Opportunities
Homeschools are alwsy looking for alternative ways of schooling that do not necessarily reflect what a typical classroom looks like. Since homeschooling is so diverse across families, information institutions, including public, academic, school, and special libraries may find it challenging to meet all their needs and desires. This collection of essays offers approaches and strategies from library professionals and veteran homeschoolers on how to best serve the needs and experiences of homeschoo...
Traffic: Why We Drive the Way We Do (and What It Says About Us)
In this brilliant, lively, and eye-opening investigation, Tom Vanderbilt examines the perceptual limits and cognitive underpinnings that make us worse drivers than we think we are. He demonstrates why plans to protect pedestrians from cars often lead to more accidents. He uncovers who is more likely to honk at whom, and why. He explains why traffic jams form, outlines the unintended consequences of our quest for safety, and even identifies the most common mistake drivers make in parking lots. Tr...
TruthQuest History
The TruthQuest History series consists of ten volumes that serve as guides for parent wishing to use real books in their approach to history education. They are full of book recommendations, along with information on the topics of study. There are also writing exercises included in these texts.